Objects Reference

face::inverse_map

Prototype

void inverse_map(vector& p,float& u,float& v)

Parameters

Parameter Type Description
p vector& point in object space
u float& point co-ordinate in u axis
v float& point co-ordinate in v axis

Return Value

None

Remarks

This function maps a point from object space into light map texture space. 
The p parameter defines a point in the object's space that is mapped into an object light map texture space 2D point.
This is used to find which light map pixel corresponds to a point in the face surface.